Logic & Inferencing

Puzzles, series, coding and figure reasoning — the section nobody can cram for, built almost entirely on pattern recognition.

204 questions in the bank · 9 topics

Topics

Series, Analogies & Odd-One-Out

40 Qs

Number, letter and figure series; verbal and numerical analogies; picking the element that breaks the pattern. This is the purest 'NTSE MAT' material — no syllabus, just pattern recognition speed. When stuck, check differences, then ratios, then alternating rules, then positional shifts.

Practice

Non-Verbal & Figure Reasoning

38 Qs

Mirror and water images, paper folding, embedded figures, cubes and dice nets, figure completion and counting. Entirely visual — nothing to memorise, everything to practise. Build a mental checklist for each subtype: for paper folding, track fold order; for embedded figures, rotate the target mentally.

Practice

Coding & Decoding

31 Qs

Letter, number and matrix coding, symbol substitution, cryptarithmetic and alphametics. The exam staple where a rule is applied to letters or digits and you reverse-engineer it. Write out the alphabet positions (A=1…Z=26) before starting — most codes are positional shifts, reversals, or pair swaps.

Practice

Logical Data & Optimization

25 Qs

Data interpretation through a logic lens — missing numbers in grids, input-output machine steps, pie charts, and small optimization problems. Less about calculation, more about inferring the rule the data follows. For input-output questions, trace one step fully before predicting the next.

Practice

Puzzles & Arrangements

20 Qs

Seating arrangements, floor and ordering puzzles, mislabeled boxes, language puzzles and constraint satisfaction. The highest-effort logic subtype: a fixed set of clues you must combine without contradiction. Make a grid or row diagram and place the *most constrained* entity first.

Practice

Venn Diagrams & Syllogisms

18 Qs

All/some/no statements, conclusions that must follow, and set overlap reasoning. Syllogisms are mechanical once you commit to one method — draw the Venn regions for each premise and check whether the conclusion is *forced*, not merely possible. 'Could be true' answers are the trap.

Practice

Calendars, Clocks & Ages

17 Qs

Day-of-week calculations, clock angles and time overlaps, and age-ratio problems. Formula-driven and dependable — odd days for calendars, the |30H−5.5M| angle rule for clocks, and setting variables at the right time point for ages. Reliable marks if drilled.

Practice

Direction Sense

5 Qs

Movement puzzles — turn left, walk 3 km, which direction are you facing and how far from start. Draw the path on paper; these are trivial with a sketch and error-prone in your head. Track facing direction and displacement separately.

Practice

Applied Arithmetic Puzzles

6 Qs

Arithmetic dressed as reasoning — percentages, fractions and profit-loss inside puzzle formats rather than direct computation. The math is easy; extracting the right equation from the wording is the test. Translate sentence by sentence and resist solving before the setup is complete.

Practice

Sample Logic & Inferencing questions

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